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Regeneration

Summary

Regeneration, often referred to as a healing factor, is the ability to passively heal oneself from wounds at an accelerated rate, with many characters proving capable of regenerating from wounds that would be lethal to normal humans.

It has several different levels that range in potency from what is essentially just faster natural healing to being able to regrow limbs or organs, or even a severed head.

Higher levels allow characters to regenerate from even more severe wounds, such as being blown to pieces, reduced to a single cell, vaporized, and even wholly destroyed physically and beyond.

Instances of wounded characters inexplicably recovering off-screen don’t serve as evidence of regeneration without further supporting context. Reasons for this range from possible off-screen treatment to continuity errors. See this thread for reference.

Take note that, although by default characters will recover from lower degrees of damage than their regeneration levels, if it is shown not to consistently be the case, often by not triggering until a certain level of damage occurs, that should be specified in each respective case.

Statements or feats of regeneration in which characters can survive as long as a part of their existence, such as their souls or minds, remain intact, or that involve the regeneration of a non-physical aspect of the body when the body itself remains intact, do not warrant godly levels of regeneration due to involving resurrection rather than the destruction and reforming of both the physical and non-physical aspects of a body, which is a fundamental requirement to qualify.

If a character’s ability to regenerate is limited to certain conditions, their page must explain those circumstances in detail. If the character’s regeneration only covers damage included under a higher type of regeneration and not from damage included in a lower type, list the lowest type with all qualifiers met, or none if not even the lowest type has sufficient justification. Explain the extent of the regeneration in an additional note.

For example, if a character can regenerate from having their head destroyed but not from comparable damage to their heart, they would be listed as having Low-Mid regeneration. The page would explain that the character can regenerate from head damage as long as their heart remains intact. If a character can only regenerate damage to their soul but not their body, their page would explain that they have soul-specific regeneration and list no type. Similarly, if a character can regenerate their concept but not their body, their page would list them as having regeneration with an explanation that it is concept-specific and has no type.

Types

  • Low: The ability to heal normal wounds at an accelerated rate, allowing the character to heal wounds that would otherwise take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would be regenerating minor exterior damage.

  • Mid-Low: The ability to heal wounds that would otherwise leave large scars, such as severe burns or deep injuries. For machines and vehicles, this would be regenerating damage that leaves large dents and openings.

  • High-Low: The ability to regenerate severed fingers, toes, or ears, minor organ damage, and even potentially reattach lost limbs. For machines and vehicles, this would involve regenerating minor interior damage and small parts that are critically damaged or destroyed.

  • Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction, including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating minor parts and more extensive internal damage.

  • Mid: The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.

  • High-Mid: The ability to regenerate from being blown/cut to pieces, brain included, or from a small piece of the user’s body, such as a finger, or the heart.

  • Low-High: The ability to regenerate from having no solid parts of the body remaining. Such a state can range from a puddle of fluids to a single cell. For robots and machines, this can also include regenerating from a liquid state.

  • Mid-High: The ability to regenerate from having all biology completely incinerated. This level includes remains such as ash, dust, smoke, vapor, or plasma.

  • High: The ability to regenerate from a few scattered or lone molecules, atoms, sub-atomic particles, or pure physical energy units.

  • Low-Godly: The ability to regenerate from the complete physical destruction of the user’s body, instead restoring it from their disembodied consciousness, whether that be their soul, mind, some other non-physical aspect of themself, esoteric or metaphysical energy, or something else.

  • Mid-Godly: The ability to regenerate from the complete erasure of one’s body, mind, and soul.

  • High-Godly: The ability to regenerate after the erasure of body, mind, soul, and at least one other fundamental aspect of a character’s existence. Such an aspect could be their place in the narrative, their history, their information (Type 2), their concept, or something else along those lines. For any aspect to qualify, destruction of that aspect must cause erasure of the character in some form, and evidence must exist that the character cannot exist without that fundamental aspect existing as well. In addition, it must not be something that regenerating the body, mind, or soul would ordinarily restore. As such, take care when evaluating Type 3 concepts, and aspects that are not sufficiently expanded upon to make a judgment will not qualify.

Note: For High-Godly Regeneration, be sure to specify which aspect(s) the characters with this ability can regenerate from within their profile pages. For example: “High-Godly; Plot. Returned from having their Narrative Structure erased.”