Skip to main content
FATE Power Wiki
Toggle Dark/Light/Auto mode Toggle Dark/Light/Auto mode Toggle Dark/Light/Auto mode Back to homepage

Azar

Quote:

“Fellas, I know it’s alot t’ ask, but I need ya’ll to wear Azar out. I hate violence, but I don’t see much of an option.”

~ Arledge

Summary


Azar is a young dragon that lives under the watchful eye of Arledge.


6-A

Key:


Young Dragon

Name:


Azar

Origin:


FATE Prism

Powers and Abilities:

Elemental Manipulation (Fire), Resistance to BFR (can fly back to the fight.), Status Effect Inducement, Fate Manipulation (Every Character in FATE Prism is capable of altering fate to some degree, Sword swings miss when they should have hit. Magic does no damage when it clearly touched them, even things like “context” of certain situations can change).

Attack Potency:


At least Continent level, Arledge himself said that Azar would destroy everything if he escaped (refering to the violet demesne and the island of Diadem)

Speed:


Supersonic, likely higher

Lifting Strength:


Class 10

Striking Strength:


At least Continent level

Durability:


At least Continent level

Stamina:


Superhuman

Range:


Standard Melee Range, Kilometers up to Tens of Kilometers with Fire Breath.

Standard Equipment:


Claws, Fangs, Fire Breath

Intelligence:


High Animalistic, potentially higher, able to understand complex commands and recognizes people as dangerous or safe.

Weaknesses:


Blue/Water Magic, White/Ice Magic