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Corentin

Quote:

“I appreciate your assistance in removing the troublemakers. Care to join me for a cup of tea?”

~ Corentin, when thanking the protagonists for their help.

Summary


Corentin is one of the Demesne Masters within FATE Prism, specifically over the Green Demesne.


At least 8-A likely 7-C

Key:


Green Demesne Master

Name:


Corentin

Origin:


FATE Prism

Gender:


Male

Age:


Unknown

Classification:


Demesne Master | Humanimal

Powers and Abilities:

Elemental Manipulation (Wind), Magic User, Resistance to BFR (can fly back to the fight.), Status Effect Inducement, Fate Manipulation (Every Character in FATE Prism is capable of altering fate to some degree, Sword swings miss when they should have hit. Magic does no damage when it clearly touched them, even things like “context” of certain situations can change).
Any of the previous that would be used against them.

Attack Potency:


At least Multi-City Block level likely Town level (Should be equal to Aodaghan, launching many Marauders with just the beat of his wings a minimum of three miles away through the gate they entered.)

Speed:


At least Transonic (Given the Attack Potency of just his wings, he must be able to keep pace even with Aodaghan)

Lifting Strength:


Unknown

Striking Strength:


At least Multi-City Block level likely Town level

Durability:


At least Multi-City Block level likely Town level

Stamina:


Very High

Range:


Extended Melee Range or Thousands of Kilometers with flight and/or Bow and Arrows or Green Regalia

Standard Equipment:


Bow and Arrows, Green Regalia

Intelligence:


Gifted, Unmatched archery skill. Calculates exactly where he wants his arrow to fly and land instantly.

Weaknesses:


Unknown