Irrelevant (existed along side of the concept of WHEN)
Classification:
Demesne Master | Humanimal
Powers and Abilities:
Summoning, Light Manipulation (via Yellow Magic), Magic User, Self-Sustenance (Types 1, 2 and 3), Immortality (Types 1, 2, 3, 4, 5, 8. So long as Zeroth exists, Demesne Masters can return their essence to him and reform.), Regeneration (mid-godly), Souless Entity (Essence is the source of Zeroth and Demesne Masters, existing outside the concept of death or a soul), Acausality (Type 4 - Exists outside the other Concepts and Causality, Zahir’s existence caused ALL to exist.), Status Effect Inducement, Abstract Existence (Type 2) (Concept; Zahir is the embodiment of the concept of ALL), Fate Manipulation (Every Character in FATE Prism is capable of altering fate to some degree, Sword swings miss when they should have hit. Magic does no damage when it clearly touched them, even things like “context” of certain situations can change).
Any of the previous that would be used against them.
Attack Potency:
Multi-Galaxy level, likely higher with Regalia (Zahir has 3% of Zeroth’s total power without the Yellow Regalia and 4% with his regalia)
Speed:
Massively FTL+
Lifting Strength:
Unknown
Striking Strength:
Multi-Galaxy level likely higher with Regalia
Durability:
Multi-Galaxy level likely higher with Regalia
Stamina:
Very High
Range:
Standard Melee Range, Intergalactic likely higher with Magic and Regalia