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Kings of Kings

Quote:

“I don’t know who you are, but you have helped us contain a significant threat today, and we appreciate your assistance.”

~ Harken, Third Commander of the Thunder Force

Kings of Kings
Kings of Kings (Nanashi/FATE Prism)

Summary


These are the major protagonists of FATE Prism.


9-C up to 7-C | 6-B up to 6-A while working together | 3-B with Regalia

Key:


Regalia Challengers

Name:


Kings of Kings

Origin:


FATE Prism

Gender:


Varies

Age:


Varies

Classification:


Humanimal | Human

Powers and Abilities:

Time Manipulation, Spatial Manipulation, Light Manipulation, Darkness Manipulation, Elemental Manipulation (Fire, Ice, Water, Wind, Lightning, Earth), Healing (with Violet Magic), Energy Manipulation, Magic User, Regeneration (with Violet Magic), Status Effect Inducement, Life & Death Manipulation (with Violet and Grey Magic), Durability Negation (Can harm completely nonexistent and incorporeal beings like Cassius with Gold Weapons, or beings far stronger and more durable than themselves like Tlaloc), Fate Manipulation (Every Character in FATE Prism is capable of altering fate to some degree, Sword swings miss when they should have hit. Magic does no damage when it clearly touched them, even things like “context” of certain situations can change).
All previous abilities greatly enhanced.
All previous abilities greatly enhanced.
All previous abilities greatly enhanced. Resistance Negation (Either through mixing different magic elements in an attack using “Chimera Magic” and tagging one of the non-resistences/immunities that character or object may have) Reality Warping (Calamity spells are warping reality for all enemies, akin to “taking a fact of the Universe and presenting it to the person or persons directly, and no one from a Universe can completely deny a fact of that same Universe” the attack is also undodgable, the only thing you are capable of doing is reducing the damage which is more evidence toward warping reality)

Attack Potency:


Street level, A single member of the party can achieve this giving the amount of damage Marauders cause, but together after fighting many Marauders and Azar; could cause upwards of Town level damage. | Country level up to Continent level while working together (Defeated the uncontrolled summon of Cassius which was effecting the entire Black Demesne with his essence save for a single part encased by the gold circle.) | Multi-Galaxy level with Regalia (Regalia hold 1% of Zeroth’s total power)

Speed:


Superhuman up to Supersonic+ without any extra feats or abilities (able to consistently hit Azar) | Relativistic Able to keep up with and hit the uncontrolled summon of Cassius who could catch members of the Thunderforce | Massively FTL+ could keep up with Binx, Hikari, and Umashi

Lifting Strength:


Superhuman | Class 5

Striking Strength:


Street level up to Town level | Country level up to Continent level while working together | Multi-Galaxy level with Regalia

Durability:


Street level up to Town level | Country level up to Continent level while working together | Multi-Galaxy level with Regalia

Stamina:


Superhuman

Range:


Standard Melee Range, Tens of Meters with Guns, Kilometers up to Tens of Kilometers with Magic (Should be comparable to Azar) | Intergalatic with Magic (Should be compariable to Demesne Masters)

Standard Equipment:


Swords, Shields, Bows, Arrows, Spears, Daggers, Potions, Spells

Intelligence:


Gifted, The group was picked out as people with special abilities that easily adapt them intelligently to their surroundings. Easily learning magic if they’ve never known magic.

Weaknesses:


Certain Protagonists may have weaknesses/vulnerabilities to elements/status effects that can be easily exploited. | Fate Manipulation may result in a worse outcome