Kings of Kings
“I don’t know who you are, but you have helped us contain a significant threat today, and we appreciate your assistance.”
~ Harken, Third Commander of the Thunder Force
These are the major protagonists of FATE Prism.
Tier:
9-C up to 7-C | 6-B up to 6-A while working together | 3-B with Regalia
Regalia Challengers
Kings of Kings
FATE Prism
Varies
Varies
Humanimal | Human
Street level, A single member of the party can achieve this giving the amount of damage Marauders cause, but together after fighting many Marauders and Azar; could cause upwards of Town level damage. | Country level up to Continent level while working together (Defeated the uncontrolled summon of Cassius which was effecting the entire Black Demesne with his essence save for a single part encased by the gold circle.) | Multi-Galaxy level with Regalia (Regalia hold 1% of Zeroth’s total power)
Superhuman up to Supersonic+ without any extra feats or abilities (able to consistently hit Azar) | Relativistic Able to keep up with and hit the uncontrolled summon of Cassius who could catch members of the Thunderforce | Massively FTL+ could keep up with Binx, Hikari, and Umashi
Superhuman | Class 5
Street level up to Town level | Country level up to Continent level while working together | Multi-Galaxy level with Regalia
Street level up to Town level | Country level up to Continent level while working together | Multi-Galaxy level with Regalia
Superhuman
Standard Melee Range, Tens of Meters with Guns, Kilometers up to Tens of Kilometers with Magic (Should be comparable to Azar) | Intergalatic with Magic (Should be compariable to Demesne Masters)
Swords, Shields, Bows, Arrows, Spears, Daggers, Potions, Spells
Gifted, The group was picked out as people with special abilities that easily adapt them intelligently to their surroundings. Easily learning magic if they’ve never known magic.
Certain Protagonists may have weaknesses/vulnerabilities to elements/status effects that can be easily exploited. | Fate Manipulation may result in a worse outcome